High-poly character. Sculpted in Mudbox. Base meshes created in Maya and Blender. Retopology where necessary in Topogun. UVs created in Blender. Normal, bump, and cavity maps generated in Maya, xNormal and Mudbox and transferred to a low-poly mesh for painting, lighting and rendering within Mudbox.
High poly total: 38,273,704 quads. Low poly total: 388,168 quads. (A thousandfold reduction in size.)
Based on the 2000AD character Judge Dredd created by John Wagner and Carlos Ezquerra.